Philomena Schwab speaks at GDC 2018
«Power of the Pack: Success via Community-Based Development»
Summit Speaker: Philomena Schwab (Co-Founder/Game Designer, Stray Fawn Studio)
19 March 2018
3:50pm – 4:20pm
Room 2005, West Hall
Countless games are created every day by independent game developers. Most of them will fade and be forgotten, not due to a lack of quality but a lack of visibility. Building a community around your game in development is an excellent way to connect with people early on. Having a loyal fan base is not only beneficial for the financial success of the game, but provides the developer with constant feedback and can serve as a great motivator to push through the tough times of development. Philomena Schwab’s talk is based upon the experience Stray Fawn Studio gained from their games «Niche» (a genetics survival game) and «Nimbatus: The Space Drone Constructor». Topics include exhibiting your game, crowdfunding, social media, indie dev collectives, cross-promotion, and Steam Early Access.