SWISSGAMES is initiated by Pro Helvetia, the Swiss Arts Council.

GDC 2018 – Bright prospects in San Francisco

«Mundaun» by Hidden Fields (c) Hidden Fields

Where to find us

21-23 March 2018
GDC Play
Moscone Center
North Hall
Booths PL 4207 – 4214, 4219 – 4224

19-21 March 2018
Game Connection America
AT &T Park / Tables 174, 175, 176, 177

European Game Showcase @ Swissnex
20 March 2018
Pier 17, Suite 800
San Francisco, CA 94111
Swissnex website

26 games and technologies will represent Switzerland in San Francisco, the place to be for video games. One week before the event, the SwissGames delegation already gained a lot of attention and will feature in prestigious events, are nominated for well-known prizes and selected for the most important awards around GDC.


• GDC Best in Play for «Nimbatus» by Stray Fawn Studio
• GDC Honorable Mention for «Mundaun» by Hidden Fields
Link to GDC Play – Best in Play & GDC Pitch Winners
Link to Gamasutra’s review “Best in Play 2018”
• 3D Game Art Challenge by Unity and GDC Winner: «Airheart» by Blindflug Studios
Link to 3D Game Art Challenge Winners
• Serious Games SIG Community Leadership Award: MMOS with «Project Discovery Exoplanets»
Link to IGDA’s review


• «Kids» by Playables nominated for IGF Award, category: Nuovo Award
Link to 2018 Independent Games Festival Finalists
Link to Gamasutra’s review

GDC Pitch chooses 3 Swiss studios for the pitch competitions:

• Stray Fawn Studios with «Nimbatus»
• Furinkazan with «Opticale»
• Struckd with «Struckd»
Link to GDC Play’s page

Several Swiss projects selected for events:

At European Game Showcase:
• «Nimbatus» by Strayfawn Studio
• «Airheart» by Blindflug Studios
• «Airships: Conquer the Skies» by Zarkonnen
Link to Selected Games European Game Showcase 2018 page

• Blindflug Studios with «Airheart» at 3D Unity Challenge
Link to Gamasutra’s review

• Playables with «Kids» at Days of the Devs by Double Fine
Link to Day of the Devs page
Link to Double Fine’s Youtube channel

• Playables with «Kids» at the IGF Pavilion

• Apelab with «Ko’Ko’s Dream» at Vive HTC Demo Day
Link to


• «Power of the Pack: Success via Community-Based Development»
With Philomena Schwab from Stray Fawn Studio
GDC Conference

• «Scientific Research Using Games: Using Player Power for Good»
With Attila Szanter from MMOS
GDC Conference