SWISSGAMES is initiated by Pro Helvetia, the Swiss Arts Council.


Where to find Imverse at SIGGRAPH 2018:

  • Elastic Time Experience in IMMERSIVE PAVILION: 12-16 August 2018 1:30pm – 5:30pm East Building, Exhibit Hall A, Vancouver Convention Centre.
  • Elastic Time Presentation in CREATING VIRTUAL REALITIES: 13 August 2018 East Building, Ballroom A, Vancouver Convention Centre.
  • IMVERSE LiveMaker Software in STUDIO WORKSHOP: 13 August 2018 3:45pm – 5:15pm East Building, Exhibit Hall A, Vancouver Convention Centre.
  • After a groundbreaking premiere at Sundance in January and subsequent showcases in SXSW, Vision du réel, Cannes and the World VR Forum, the Imverse team is going to SIGGRAPH 2018 in Vancouver for a final public showcase of the year of «Elastic Time», an interactive mixed reality documentary created by Robin Mange, Javier Bello Ruiz and director Mark Boulos. SIGGRAPH is the most renowned conference in computer graphics and interactive techniques. «Elastic Time» will be installed in the Immersive Pavilion where guests will be able to (re)experience the effects of black holes and time portals, seing themselves in VR. Aside from the mixed reality piece, the team will increase its presence and hold a behind-the-scene presentation about the creation of «Elastic Time» and a 3 days inaugural Studio Workshop in early access on IMVERSE LiveMaker, their proprietary software to create 3D environments in VR from 2D pictures.

    IMVERSE technology provides an easy and fast process to transform any single 360/2D picture into a room-scale 3D environment and a solution for live capture & real-time playback of human holograms empowered with never seen VFX. All of it is made possible thanks to their proprietary voxel-based rendering and simulation graphics engine. The voxel engine developed by the early team and born at EPFL is at the core of IMVERSE applications and has allowed the startup to bring innovative solutions for content creators, including IMVERSE LiveMaker and 360 to 3D transformation services, as well as collaborative productions in partnership with studios for mixed reality location-based experiences.

    At SIGGRAPH, the team expected to make new key contacts such as big tech companies, studios, producers and investors. A few days after SIGGRAPH closed its doors, Javier Bello Ruiz (CEO) announced in an article that the company was closing a round of financing of 1.5 mio, gearing up to release the public beta of IMVERSE LiveMaker, opening an LA office, and planning to double the number of employees by the end of the year.