SWISSGAMES is initiated by Pro Helvetia, the Swiss Arts Council.
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SO REAL will twin you over

(c) SO REAL

More on SO REAL

Official website

Game Developers Conference (GDC), San Francisco

16-20 March 2020

Official website

Where to find us

SwissGames Pavillion

Moscone Center
Booth N2903
747 Howard St, San Francisco, CA 94103

Do you need a Terminator-like 3D skull head for your next game? Bern-based SO REAL will be able to provide it in the blink of an (iron) eye with amazing results.

By using patented scanning and conversion technology, SO REAL automates the production of digital twins from real objects. This unique technology allows mass-production of cinematic-quality, game- / XR-ready 3D assets for use in games, films, and XR experiences. Their twinning technology provides one of the world’s fastest solutions for game tech, art and exact requirement design.

From physical objects to playable assets, the SO REAL’s precision focus brings the real world closer to virtuality. In a macro universe, SO REAL is finding micro solutions to development problems making turnaround times super fast compared to current timeframes. The technology will be available to experience at GDC before anyone else. So get ready for the twinning experience

… stay tuned for more news about the SwissGames delegation at GDC 2020.

Upcoming maintenance work

The application portal myprohelvetia will be updated from 1.1.-7.1.2024. Due to these changes, open applications must be finalized and submitted via the current online portal (myprohelvetia.ch) by the latest 23:59 on 31 December 2023. Until this date, the deadlines and criteria outlined in the current guidelines and calls for applications apply. New applications can be created and submitted in the application portal as of 8 January 2024.